VisualLearningIdea

by kwabshugco.huggingface.kwabshug/visuallearningidea

  • Remote endpoint
  • 4 tools

Tools

  • VisualLearningIdea_check_words Check which words of a sentence exist in the 3D vocabulary, and complete the word being typed. A word is available only when a ready asset (SimReady or Objaverse) exists for it; "maps_to" names the asset it would get. Words with no asset are listed in "missing": rephrase them, or map each one to a primitive shape in primitives_json. Verbs (sat, stood, lay, shone, faced) and prepositions (on, under, beside, near, behind, in front of, above) are relations between meshes; whatever "shone" becomes the light source. Returns: JSON string: {"ok", "words": [{text, kind, available_in, maps_to | primitive}], "missing",, "primitive_shapes", "completions"}.
  • VisualLearningIdea_refine_scene Refine a ledger: freeze some decisions and change the others, then re-render. Changes are a JSON list of: {"id": "n1", "freeze": true} lock an item (false unlocks) {"id": "n1", "use": 2} swap in alternatives[2]; the old choice takes slot 2, so using 2 again swaps back (other slots don't move) {"id": "n1", "reject": true} reject the tier: simready -> objaverse -> primitive -> generation {"id": "n1", "height_m": 0.4} set the object's height in metres {"id": "n1", "shape": "sphere"} use a primitive (box, sphere, cylinder, cone, plane) {"reroll": true} every unfrozen object takes a random alternative Frozen items cannot be changed. The configuration (placement, sun angle) is always re-chosen from `seed`: change the seed for another valid configuration. Returns: (ledger JSON string, rendered PNG, GLB scene file, mini HTML page).
  • VisualLearningIdea_simplify_item Build the simplification ladder for one object: full asset -> fewer faces -> convex hull -> box. Look at where the object stops reading as its word: that rung is the least geometry that still carries the meaning, and the low rungs are the ones that can be made physically (fewer faces = fewer papercraft pieces). Returns: (report JSON string, gallery of rung pictures, GLB file per rung,, mini HTML page with the low rungs side by side).
  • VisualLearningIdea_translate_to_scene Translate an English sentence into a 3D scene. Produces the serial ledger (tokens in reading order, the items each word commits, and the unresolved questions), one configuration of that ledger chosen by `seed`, a rendered picture, a GLB model and a mini HTML page. The HTML is a self-contained Three.js scene with inline low-poly geometry: read it, edit it, build on it. Words with no asset must be mapped to a primitive in primitives_json (see check_words). Returns: (ledger JSON string, rendered PNG, GLB scene file, mini HTML page).

As the server's own listing gives them. We never call a tool.