Forge-Visuals — Game Asset Concepts & Editing

by jkorstadco.huggingface.jkorstad/forge-visuals

  • Remote endpoint
  • 4 tools
  • APACHE-2.0

Tools

  • forge_visuals_describe_asset VLM reverse: image/render → rich description (enables bidir) using real open VLM. If a user passes a file as an input, use the upload_file_to_gradio tool, if present, to upload the file to the gradio app and create a Gradio File Input. Then use the returned path as the input to the tool
  • forge_visuals_generate_concept Core T2I concept generator. Primary: health-checked call to black-forest-labs/FLUX.1-schnell (Apache 2.0, commercial OK, cloud-free/ZeroGPU capable). Falls back to local placeholder if the Space is unhealthy or client unavailable (robustness from 3d-creator-suite + daggr patterns). If a user passes a file as an input, use the upload_file_to_gradio tool, if present, to upload the file to the gradio app and create a Gradio File Input. Then use the returned path as the input to the tool
  • forge_visuals_prep_sprite Background removal + sprite cleanup for game use using real open model. If a user passes a file as an input, use the upload_file_to_gradio tool, if present, to upload the file to the gradio app and create a Gradio File Input. Then use the returned path as the input to the tool
  • forge_visuals_refine_edit Refine / edit an existing asset using real open model (FLUX based regeneration with edit instruction for "refine" effect). If a user passes a file as an input, use the upload_file_to_gradio tool, if present, to upload the file to the gradio app and create a Gradio File Input. Then use the returned path as the input to the tool

As the server's own listing gives them. We never call a tool.