diffuse_to_pbr_process_texture – 1 MCP server offers this tool

What it usually takes

  • de_light_strength – in 1 of 1
  • highlight_strength – in 1 of 1
  • img – in 1 of 1
  • metal_sens – in 1 of 1
  • metal_thresh – in 1 of 1
  • normal_smooth – in 1 of 1
  • normal_strength – in 1 of 1
  • rough_sens – in 1 of 1
  • upscale – in 1 of 1

No server marks it as only reading: treat it as able to change data.

From each publisher's own tool list. We never call a tool.

Servers

ServerInputsRead-only?
Diffuse → PBR Texture Processor co.huggingface.trass3r/diffuse-to-pbr Process a diffuse game texture into a PBR material set. Returns (upscaled, albedo, normal, roughness, metalness, zip_path, info). (The original input is not echoed back as an output — it is already shown by the input component, and echoing it made the API return a flaky URL.) If a user passes a file as an input, use the upload_file_to_gradio tool, if present, to upload the file to the gradio app and create a Gradio File Input. Then use the returned path as the input to the toolde_light_strength,highlight_strength,img,metal_sens,metal_thresh,normal_smooth,normal_strength,rough_sens,upscaleNot stated